Faction Overview

House Rupah is led by a rich man from the northwest, called Jaidee Rupah. He is ready to claim unclaimed lands to make a name and a legacy. His call to arms has drawn in many soldiers of fortune to bolster his loyal house troops.

This faction mixes humans, elves, dwarves, and other "good" fantasy races under a single banner. They are a cohort of paladins, rangers and spellcasters who seek out uncharted lands to claim and civilize.

Heroes

House Rupah features four heroes. Lord Rupah himself is only available during the Co-Op Campaign, while three heroes are available in all modes.

Hero Role Description
Lord Rupah Leader The faction leader himself. Only available in Campaign mode.
Paladin Tank A stalwart defender capable of protecting allies and holding the front line.
Ranger (Morrig Fogvale) Damage A dwarf from the north, skilled in ranged combat and tracking enemies.
Spark Mage Support A powerful spellcaster wielding elemental magic to aid allies.

Units

Unit Cost Building
Builder 75 Anorium Keep
Spearman 130 Anorium Barracks
Pathfinder 120 Anorium, 20 Wood Barracks / Elven Enclave
Cleric 140 Anorium, 10 Wood Temple
Runecaster 190 Anorium, 60 Wood Temple / Library
Knight 250 Anorium, 50 Wood Barracks / Stables
Djinni 270 Anorium, 60 Wood Floating Gardens

Buildings

Role-Specific Upgrades

Tank: Nerves of Anorium

Reduces damage taken by Spearmen and Knights. Can be upgraded to level 4. Researched in Barracks.

Damage: Cutting Winds

Increases damage dealt by Pathfinders and Djinnis. Can be upgraded to level 4. Researched in Elven Enclave.

Support: Mender + Clear Skies

Mender increases Cleric healing (4 levels). Clear Skies increases unit vision range (1 level). Researched in Temple.

Next: The Restless Regiment