House Rupah

House Rupah

House Rupah is led by a rich man from the northwest, called Jaidee Rupah. He is ready to claim unclaimed lands to make a name and a legacy. His call to arms has drawn in many soldiers of fortune to bolster his loyal house troops. Among them are those who share his ideals, those who are out for coin as well as those who want to see civilization prosper and expand.

House Rupah Crest

Heroes of House Rupah

In A Year Of Rain, your army will be accompanied by a powerful hero. House Rupah brings 4 playable heroes to the table. Though, Lord Rupah is one of them and only available in the campaign.

Hero Lord Jaidee Rupah

Lord Rupah

*Playable in the campaign only.

Abilities:

  • Watch Out Milord!: Evenly distributes a percentage of damage taken among all nearby units.
  • Favored by the Westwind: Summons a Djinni when falling below a set percentage of health.
  • Gale Strike: A wave of thunderous force sweeps out. Each creature in a small cone originating from you takes damage and gets pushed some meters away.
  • Unyielding Ambition: Dashes forward and deals damage to the first target hit.

Paladin

Paladin

Abilities:

  • Lay on Hands: Instantly restores some of a friendly unit's health and reduces incoming damage by a set percentage for a couple of seconds.
  • Fear no Darkness: Shields her from some damage and redirects incoming damage in a small area on to the paladin for a couple of seconds.
  • Dawnblade: She dashes some distance towards an area and swipe attacks enemies in the area in front of her applying a debuff that slows down for a couple of seconds.
  • Night's End: She protects all units from incoming damage in a circular area for a couple of seconds.
 

Ranger

Ranger

Abilities:

  • Burst Shot: Shoots arrows at all enemies in a circular area, dealing damage. The damage will be splitted, if more units are hit.
  • Relentless Hunter: Mark a target to have it take increased damage and reduce its movement speed for some seconds.
  • Dash: Increase movement speed for some seconds.
  • Monsters' Bane: Shoots an explosive arrow at a target that deals damage and knocks all surrounding units some distance away.

Spark Mage

Spark Mage

Abilities: 

  • Fireball: Deals damage to all enemies in a circular area.
  • Fiery Chains: Roots all hostile units in the circular target area in place for some seconds, making them unable to move.
  • Conjure Fire Elemental: Summons a fire elemental that attacks enemies.
  • Emberstorm: Summons a circular firey vortex for some seconds that pulls enemies towards it and dealing damage.
 

 

Units to your disposal

Worker

The Builder
The builder is the worker unit. Ready to mine Anorium from the mines or to cut trees to receive wood. You can recruit more workers in the Keep.
One ability of the Worker is to hide in his Keep, enabling the Keep to attack.
Another passive perk of the worker is that he decreases the construction time of a building by a certain percentage. Using multiple workers on a construction site will reduce the construction time even more.
 

Spearman

Spearman
The Spearman is our basic melee unit. He can be trained in the Barracks.
The upgrade "Reinforced Shields" allows him to take less damage from ranged attacks.
 

Pathfinder

Pathfinder
The Pathfinder is a range unit and can be trained in the Barracks as well. To unlock the Pathfinder in the Barracks, you need to build the Elven Enclave (Requires Barracks) as well.
The upgrade "Stormseeker Arrows" allows her to inflict some of the damage to units standing around the target. Another upgrade unlocks the ability to summon an animal companion to fight together with, similar to the Spark Mage and her fire elemental.
 

Cleric

Cleric
The Cleric is an armored specialist, able to heal other units. You can train the Cleric in the Temple (Requires Barracks).
The Cleric has the ability to instantly heal a friendly unit with a set amount of health. With an upgrade, she unlocks the ability to undo a negative effect on a unit. Another upgrade allows her to see invisible creatures and objects.
 

Runecaster

Runecaster
The Runecaster is a siege unit which can be trained in the Temple (Requires Barracks), but requires the Library (Requires Temple) building to be built.
Besides his autocast ability, he has an upgrade that allows him to place a stealth trap of exploding runes that does AOE damage when a unit enters the trap.
 

KnightKnight
The Knight is a melee tank unit and can be trained in the Barracks. It does require the Stables (Requires Elven Enclave) to be built as well.
The upgrade "Armored Warhorses" increase its health.

 

Djinni

Djinni
The Djinni is a magical range unit. It can be trained in the Floating Gardens (Requires Temple, Elven Enclave).
Djinnis have an upgrade that unlocks the ability "Thunderwave". It allows them to deal damage on units in a cone area in front of them and pushes the opponents some meters away.

 

Buildings

KeepKeep
This is the main building of House Rupah. Upon start of the match, you start with a Keep placed at a starting position and a hand full of workers are ready to mine Anorium or chop wood. You can build additional Keeps freely on the map, for example next to an other rich Anorium mine.

Units to be trained here:
Worker

Abilities

  • Ability: Desperate Entrenchment - Orders nearby workers to seek shelter in the Keep, enabling it to attack.
  • Ability: End Entrenchment

 

BarracksBarracks
The first unit production buiding.

Units to be trained here:
Spearman, Pathfinder, Knight

Abilities and Upgrades
None

 

Elven EnclaveElven Enclave
It unlocks Pathfinders and is the go-to building for most of the research options.

Requirements:
Requires Barracks.

Additional Info:
Unlocks Pathfinder in the Barracks.

Upgrades

  • Reinforced Shields - Upgrade for Spearman: Reduces damage taken for Spearman.
  • Stormseeker Arrows - Upgrade for Pathfinders: Increases the attack range of Pathfinders.
  • Superior Structures - Upgrade for Buildings: Increases health of all buildings.
  • Spirit Hound - Upgrade for Pathfinders: Unlocks ability to summon an animal companion.

 

TempleTemple
Especially important for players that chose the Support role.

Requirements:
Requires Barracks.

Units to be trained here:
Cleric, Runecaster

Upgrades

  • Truesight - Upgrade for Clerics: Allows them to see invisible units.
  • Restoration - Upgrade for Clerics: Unlocks the ability to undo a negative effect on a friendy unit.

 

LibraryLibrary


Requirements:
Requires Temple.

Additional Info:
Unlocks Runecaster in Temple.

Upgrades

  • Warding Glyphs - Upgrade for Runecaster: Unlocks the ability to place stealthed explosive traps.

 

StablesStables

 

Requirements:
Requires Elven Enclave.

Additional Info:
Unlocks Knights in Barracks.

Upgrades

  • Armored Warhorses - Upgrade for Knights: Increases health of Knights.

 

Floating GardensFloating Gardens


Requirements:

Requires Temple and Elven Enclave.

Units to be trained here:
Djinni

Upgrades

  • Thunderwave - Upgrade for Djinnis: Unlocks an abilitiy that deals damage and pushes enemies away.
  • Elemental Fortitute - Upgrade for Djinnis: Unlocks an abilitiy that decreases incoming damage on a friendly unit for some seconds.

 

WatchtowerWatchtower
Attacks enemies in a circle around the watchtower. Also grants vision.

Requirements:
Requires Barracks.

Abilities and Upgrades
None.

 

Role Upgrades

Role: Tank
  • 1: Martial Training: Reduces damage taken for Spearmen and Knights by X% (unlocked)
  • 2: Advanced Training: Reduces damage taken for Spearmen and Knights by Y%
  • 3: Superior Training: Reduces damage taken for Spearmen and Knights by Z%
  • 4: Nerves of Anorium: Reduces damage taken for Spearmen and Knights by A%

Those upgrades can be researched in the Barracks.

Role: Damage
  • 1: Zephyr's Grace: Increases damage dealt by Pathfinders and Djinnis by X% (unlocked)
  • 2: Cutting Winds: Increases damage dealt by Pathfinders and Djinnis by Y%
  • 3: Song of the Storm: Increases damage dealt by Pathfinders and Djinnis by Z%
  • 4: Hearts of Thunder: Increases damage dealt by Pathfinders and Djinnis by A%

Those upgrades can be researched in the Elven Enclave.

Role: Support
  • 1: Mender: Increases healing done by Clerics by X% (unlocked)
  • 2: Battlefield Triage: Increases healing done by Clerics by Y%
  • 3: Healing Hands: Increases healing done by Clerics by Z%
  • 4: Weaver of Life: Increases healing done by Clerics by A%

  • 1: Clear Skies: Increases vision of all of your units (unlocked)

Those upgrades can be researched in the Temple.